Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Empires
Standard Units
You can train these units after you have annexed one of the neutral Empires, except for North Africa.
Captain
This officer may command up to three Troops.

Captains are the lowest-ranking officers that can lead men on the battlefield. There, they may co-ordinate and command up to three Troops. Captains are trained at the Military Academy.
Colonel
This officer may command up to four Troops.

Colonels are of a higher rank than Captains. This rank can be obtained after building the Advanced Garrison or after promoting a Captain in recognition of his merits on the battlefield. Colonels may command up to four Troops in combat.
General
This officer may command up to five Troops.

The General is the highest-ranking officer that can obtain his rank in an Academy; although a Colonel can also be promoted to General. Their position in the military hierarchy allows them to command up to five Troops.
Marshal
This officer may command up to six Troops.

Marshals do not come from any Academy; it is only in the field of honour where a General may earn promotion to this distinguished rank. Marshals may command up to six Troops.
Militia
Untrained but inexpensive unit, capable only of melée combat.

Throughout History, civilians have been forced to assemble armies to defend their land from invaders. With no firearms available to them, the Militia attacks hand-to-hand; their strength lying in their sheer numbers.
Line Infantry
Basic Infantry unit, capable of both melée and ranged attacks.

The Line Infantry forms the main part of the army. They are effective when attacking either with their muskets or with fixed bayonets.
Light Infantry
Adept at ranged attacks, but poor in melée combat.

The Light Infantry comprises some of the finest marksmen in the army. They are a lethal unit, trained in harassing and ranged attacks. Their main handicap is their vulnerability in hand-to-hand combat.
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Grenadiers
Line Infantry-like unit, but better skilled in both ranged attacks and melée combat.

The Grenadiers are formed of the toughest, most skilled men in the army. They are one of the most feared units due to their skill with the musket and lethal close combat abilities.
Marksmen
Light Infantry-like unit, though better skilled in both ranged attacks and melée combat.

Marksmen are the elite unit of their army's Light Infantry. Specially trained to use the terrain to their advantage, they are devastating to any enemy unit which finds itself within the considerable range of their muskets. Their main handicap is their vulnerability in hand-to-hand combat.
Dragoon
The only Cavalry regiment capable of both ranged attacks and melée combat.

The elite unit of the Medium Cavalry, the Dragoons are a powerful harassing force, due to the great mobility of their horses and the threat of their musketoons. They are especially effective when charging against unprepared troops.
Hussar
Very swift unit; employed for melée combat.

Hussars are the elite Light Cavalry. Their main functions are to harass the enemy and to charge with their sabres - manoeuvres which are mostly performed to support their Infantry.
Lancers
Melée cavalry unit; the most skilled at breaching Square formations.

Lancers are one of the most fearsome shock troops. Their long lances and powerful steeds wreak havoc on both Cavalry and Infantry troops alike.
Cuirassiers
The finest defence and melée combat of any class of Cavalry, but incapable of ranged attacks.

Cuirassiers are the army's Heavy Cavalry. Armed with sabres and protected with cuirasses, their main role in battle is to fight with ferocity in close combat.
Commandos Imperial Glory Praetorians Eidos Pyro Studios
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