Designed by Rutam Rane
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Imperial Glory Game Guide // 3. Land Combat Guide
One of the areas Imperial Glory leaves Total War far behind is the map design. The other area is the fact that when you attack a region two or three times, you always end up attacking on the same map. So for the first time you can rely on this happening, unlike Total War that only did this for specific locations.

For this reason you might want to play a few quick battles to check out the terrain in certain regions. Not the historical battles, they appear to use slightly different maps.

You can learn which regions offer the attacker or defender the biggest advantage and choose to make your stand there or attack only regions where you know the defender has a disadvantage. Areas such as Saxony are not great for either attack or defense but Hanover is great for defender, in the case of an AI defender its good for the player doing the attacking too because the AI has no concept of how dangerous that river is to cross.

If you try and cross the river with the enemy waiting on the other side your dead basically. Its only safe to cross when your the first to reach the bridge the enemy has not arrived yet.
Commandos Imperial Glory Praetorians Eidos Pyro Studios
Commandos Imperial Glory Praetorians Eidos Pyro Studios
When planning to destroy an Empire, I have found if you capture all their territory and then make peace before landing the killing blow then you can annex all their regions and upgrade them. If you wipe out an Empire without doing this then all their regions are frozen in place and cannot be upgraded at all. Nothing can be built there. So its better to bring an Empire to its knees and then accept their offer of Peace for a few turns just so you can annex the regions prior to finishing them off.
 
Written by giskard
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